What triggers these events? Is it time, player actions, or the number of destroyed vehicles?ĭuring testing, events will occur with a 100% probability in order to fully evaluate the system. While we are considering adding these events to other game modes, it is not a priority at the moment and will be discussed at a later stage. That way, we can better understand the full potential of the system and its impact on battle metrics. Will these random events only be added to Random Battles, or will they be added to other game modes as well, such as Onslaught, Frontline, and Strongholds?ĭuring the testing process, we want to focus solely on Random Battles. Each map will be assessed on its own merits before making any decisions. To determine which events to add to which maps, we plan to evaluate test results, feedback, and reactions from the players, as well as the technical performance indicators. We need to ensure that the features do not conflict with the gameplay concept of the map. First of all, when adding random events or other features to a map, the main focus should be on improving the game experience, increasing variety, and making the map more interesting for the player. In theory, we could include them on almost any map, but we're more concerned with practicality. We're not planning to add all of these new features to every map. Will random events be added to all of the maps? And will you be including more events on mode maps? Our goal is to immerse the player further into the game through rich and vibrant visual effects, building a system that allows them to interact more with the gameplay. We want to give them the ability to dynamically change situations in battle, especially by interacting with the environment. They can break fences, trees, and some large objects, but that's about it. Frequently Asked Questions Why did the developers decide to make these changes to the maps?Ĭurrently, our players don't get very much interaction with the maps.
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